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Hello,
Have you ever felt that the standard scaling is not what you need? I was
thinking about that and it occurred to me that it could be interesting to
be able to grow or shrink an object not relative to the origin (as with the
standard scaling) but perpendicularly to its surface. Does this have any
sense? It would be equivalent for some simple shapes: sphere, cube... but
for others it would be like changing the threshold value (for blobs), or
altering the minor radius (for tori)...
I know this is more than probably not easy (impossible?) to do, and maybe
it's not interesting at all, but well, I lose nothing by writing it here :)
Regards
--
Linux User #289967 (counter.li.org)
PGP Pub Key ID: 0x01A95F99 (pgp.escomplinux.org)
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